Finished low poly content:

2008
My latest high end nex-gen project. "S.W.A.T"

Body: 11572 tris,
Maps: 2x-2048, 1-1024: diffuse, normal, ambient occlusion, specular maps.
 

Weapons: 3735 tris
Maps: 2x 1024: diffuse, normal, ambient occlusion, specular maps.
 
Softimage XSI, Zbrush, Photoshop and 3dsmax for presentation.

I think it's not still finished. In the future it should be a big pack with various weapons, different heads, accessories, etc.
     

     
2008
A couple Nex-Gen heads.
Aprox 1000 tris
1024 Maps
Softimage XSI, Zbrush, Photoshop
.

     
2007
Nex-Gen Character "Axblade" Dominance War II.
Softimage Xsi, Photoshop, Zbrush, 3dsmax, etc.
   
 


     
2006
Character "Butcher".
1500 tris, textures 512X512, Softimage Xsi, Photoshop.

     
2006
Character "Skeleton".
2000 tris, textures 1024X1024, Normal Maps Softimage Xsi, Zbrush, Photoshop.
 

     
2006
Character "Machine gunner". 5000 tris, textures 1024X1024, Normal Maps Softimage Xsi, Zbrush, Photoshop.
   

     
2005
Character "Tiny killer". 3500 tris, textures 1024X1024 and opacity
Non commercial work.
Softimage Xsi, Photoshop.
 
     

     
2004
Character "Saeko". 7000 tris, textures 1024X1024, 512X512
Non commercial work.
Softimage Xsi, Photoshop.
   

     
2004
Facial expressions.
Commercial freelance work.
Maya.
   

     
2001-2002
Commercial and non commercial works. Non sorted.
3ds max, Photoshop.