2008
My latest high end nex-gen project.
"S.W.A.T"
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Body:
11572 tris,
Maps: 2x-2048, 1-1024: diffuse, normal, ambient occlusion, specular
maps. |
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Weapons:
3735 tris
Maps: 2x 1024: diffuse, normal, ambient occlusion, specular maps.
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Softimage
XSI, Zbrush, Photoshop and 3dsmax for presentation.
I think it's not still finished. In the future it should be a big
pack with various weapons, different heads, accessories, etc. |
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2008
A couple Nex-Gen heads.
Aprox 1000 tris
1024 Maps
Softimage XSI, Zbrush, Photoshop. |
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2007
Nex-Gen Character "Axblade"
Dominance War II.
Softimage
Xsi, Photoshop, Zbrush, 3dsmax,
etc.
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2006
Character "Butcher".
1500 tris, textures 512X512, Softimage Xsi, Photoshop. |
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2006
Character "Skeleton".
2000 tris, textures 1024X1024, Normal Maps Softimage Xsi, Zbrush,
Photoshop. |
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2006
Character "Machine gunner". 5000
tris, textures 1024X1024, Normal Maps Softimage Xsi, Zbrush, Photoshop.
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2005
Character "Tiny killer".
3500 tris, textures 1024X1024 and opacity
Non commercial work.
Softimage Xsi, Photoshop. |
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2004
Character "Saeko". 7000
tris, textures 1024X1024, 512X512
Non commercial work.
Softimage Xsi, Photoshop. |
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2004
Facial expressions.
Commercial freelance work.
Maya. |
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2001-2002
Commercial and non commercial works. Non sorted.
3ds max, Photoshop. |
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